Tag Archives: Chaos Space Marines

Chimera Doubles Battle Report

Last Saturday, June 6, 2026, I had the pleasure of playing in a Warhammer 40,000 Doubles Tournament at Chimera Gaming in Kitchener. The event also served as a fundraiser for the Alzheimer Society of Canada, raising over $1,200 for a great cause.

My partner was Derek, who brought an annoyingly hard-to-kill Adepta Sororitas force packed with elite melee units. I brought back my familiar Chaos Space Marines Soulforged Warpack, focused on effective shooting and cheap screening units.

Derek’s Sororitas list:

  • Morvenn Vahl with 3 Paragon Warsuits
  • 10 Celestian Sacresants (mauls) with a Hospitaller
  • 10 Celestian Sacresants (halberds) with a Hospitaller and scouting enhancement in a Rhino
  • 10 Dominions with 4 meltaguns

My list:

  • Warpsmith (with re-roll all hits enhancement)
  • Forgefiend (triple ectoplasma)
  • Forgefiend (triple ectoplasma)
  • Venomcrawler
  • Venomcrawler
  • Helbrute (2 power fists, 2 heavy flamers)
  • 10 Cultists
  • 10 Cultists
  • Nurglings
  • Beast of Nurgle

For the occasion, my rock concert-themed display board got a makeover to showcase our combined army as “Faith and Feedback”—a rather unusual collaboration between the Sisters of Battle and the forces of Chaos!

Round 1 – Victory (90-74)

Our first game was against Nolan’s Emperor’s Children and John’s Necrons. They brought two C’tan, two Daemon Princes, and a Defiler.

I was really pleased with how the Cultists performed, holding our home objective and making our natural expansion objective sticky on turn one. Derek got a Sisters unit onto the middle objective early. John’s terrifying and seemingly invincible C’tan were stuck near his deployment zone for the first three turns as Derek and I repeatedly threw sacrificial units into gaps between terrain to slow them down.

Derek positioned Morvenn Vahl and the Paragons near our expansion objective, and we held it all game. John and Nolan seemed reluctant to challenge that unit directly. My favourite play was dropping a Beast of Nurgle into their deployment zone for Behind Enemy Lines. The Beast then spent three turns distracting a Daemon Prince and a chunk of Necron infantry.

Eventually the monsters broke through into our deployment zone, but by then we had built a comfortable lead. Morvenn Vahl came out swinging and killed three major threats in a single battle round. A hard-fought 90-74 victory.

Round 2 – Defeat (70-84)

Round two was a tough one against Alex’s Raven Guard and Mark’s Iron Hands.

The Iron Hands list featured two massive Terminator bricks that kept bringing models back, while the Raven Guard had an obnoxiously effective six-man Centurion squad armed with lascannons.

My Cultists and Nurglings screened the backfield effectively all game, but Derek’s Paragon Warsuits were exposed early and fell to concentrated lascannon fire in the opening battle round. Our first few turns of attacks bounced badly, and by turn three Derek correctly described the situation as “grim.”

Turn four finally gave us a chance. We focused everything on one Terminator brick. My Forgefiend chose that moment to shoot like an absolute champion, while Mark’s saves completely abandoned him. One volley killed 9 of the 12 Terminators.

The Beast of Nurgle continued its MVP campaign, appearing in the enemy backfield for a large Establish Locus score and tying up an 11-man Terminator unit for a battle round. By turn five Derek had been tabled and I was down to screening units and objective holders.

Despite the loss, we clawed the score back to a respectable 70-84.

Round 3 – Victory (81-57)

Our final round was against Conrad’s Space Wolves and Darcy’s World Eaters.

Surprisingly, both armies were running a lot of tanks, though the World Eaters armour made perfect sense with the Goretrack Onslaught detachment.

Since we were going second, Derek and I quickly agreed to play extremely cautiously and stay hidden for the first few turns.

The opening battle round was mostly both teams manoeuvring through cover. I pushed Nurglings forward to slow down a World Eaters Land Raider and used Cultists as bait to create a shooting kill box.

As expected, Darcy launched a Rhino straight into the middle of the table and unloaded a large unit of Berzerkers into the Cultists. The Berzerkers were immediately vaporized by Forgefiend shooting.

Conrad also had a very scary tank, but Derek used Miracle Dice brilliantly to make a long charge and destroy it in a single turn.

The following turn, Darcy’s Land Raider crashed into our deployment zone and disgorged Eightbound, who promptly killed my Helbrute. Darcy then used a stratagem to load the Eightbound back into the Land Raider. Derek responded by surrounding the vehicle with Celestians and Sisters. They didn’t do much damage, but they trapped both the Land Raider and the Eightbound for four turns.

Meanwhile, I managed to yeet a Venomcrawler through an 11″ charge onto the middle objective for a pile of primary points.

The Beast of Nurgle once again earned MVP honours. It arrived turn three for Behind Enemy Lines, survived Conrad’s attempts to stop it with Fenrisian Wolves, and by turn five had stolen their home objective.

Final score: 81-57.

Final Thoughts

A fun day and a solid 2-1 finish.

To top it all off, Derek and I were honoured to receive the Best Painted Team award. A huge thank you to the organizers, our opponents, and everyone who helped make the event such a great day.

We’re only a few weeks away from the launch of 11th Edition, and this felt like a fantastic way to send off 10th Edition—with a bang.

Warp Talons with Balloons

Based on this article by Goonhammer, I decided I wanted some Warp Talons in my Creations of Bile list: They would be fast, hit with a bucketload of attacks, have boosted strength, and re-roll to wound. Unfortunately, they’d also be relatively fragile. In keeping with the rest of my models for this army, balloons would continue the circus-theme. 

I bought the balloons on Amazon. They are listed as “dollhouse balloons”. They make the models a bit unbalanced, but adding the magnets strategically in the bases adds some counterweight.

I’m Mary Poppins Y’all (source)

The balloons make it almost look as if they are being lifted aloft by the balloons, almost in a Mary Poppins sort of way. 

I’m definitely not modelling for advantage. In fact, because they seem more visible I’m probably modelling for disadvantage. But, rule of cool, right?

There is a lovely dichotomy and irony between these flying armoured daemon-infested superhumans with viscous talons, and the relative playfulness of the primary-coloured balloons. The contrast makes it even more delicious.

Greater Possessed Conversion “Flex”

I have picked up a few Greater Possessed models pretty cheap. They come with the Shadowspear box set, and I guess people wanted other parts from the box. 

I’m working on a Chaos Space Marines: Creations of Bile army right now. This list will have a squad of 8-9 bikes. I thought it would be fitting to have a Greater Possessed carrying a bike instead of riding it.

This new army will be circus-themed. I posted the Daemon Prince “Ringleader” recently. This character is essentially supposed to represent the circus “strongman”.

A typical circus strongman

The pose was inspired by photos I’ve been seeing of people holding up their bikes. I don’t really understand this trend, or what they’re trying to say, but it does convey a certain level of power.

The conversion itself was a lot of work. I chopped the arms and right leg off of the Greater Possessed model. I used a lot of green stuff to reposition the right leg into more of a standing pose rather than its running pose. The arms are from the Chaos Sorcerer that comes with the AoS Chaos Warshrine. I put pins in the arm and used some green stuff to fill in the gaps. 

As with many of my models, it has LED’s. This time it has light-up eyes. I drilled the eyes out and drilled a hole in the back for the LED to fit. The battery and switch are on the base.

The colour scheme follows the pink paint scheme of the Daemon Prince for this army. I tried foregoing the Fulgrim Pink base before the Magos Purple contrast. I think it would look slightly better with the pink below. I’m particularly proud of the shading on the muscles on the arms. Really makes it pop I feel.

The base features an Aeldari (Eldar) Guardian getting stomped on, probably about to get smashed by the bike. I painted it the colours of the Lyanden craftworld because the yellow seemed to contrast best with the green base and pink of the character.

I’m pretty proud of how this model turned out. I think I’ll call him “Flex.”

Tabletop-wise, he’s not a great unit for points. He can hit okay, but I could get 2 Terminators for the points. His real value is his aura that gives +1 strength to units of the same Legion and chaos daemonic mark. So, he’ll buff the already boosted melee strength of my Creations of Bile Warp Talons, Mutilators, Possessed, Daemon Princes, and Obliterators of the same legion and mark. I’m dithering between Nurgle, Slaanesh, and Khorne for the mark on all my CSM Daemon units, and leaning towards Khorne right now.

So, do you even lift, bro!?